Kinetic v1.2 Released

Kinetic v1.2 is out. Here’s what changed.

New: Wall-Running

The most requested feature since launch. Players can now run along vertical surfaces for up to 2 seconds before gravity takes over. Works on any solid block — no tag required on the map side. Behaviour is configurable via the kinetic:wall_run component on the player entity.

Improved Knockback Physics

The old knockback system used a flat multiplier that felt wrong at close range. v1.2 switches to a distance-weighted impulse model:

  • Close range: sharp, short burst
  • Mid range: arc with falloff
  • Long range (projectiles): unchanged

The difference is noticeable immediately. Fights feel more grounded.

Bedrock 1.21 Compatibility

Mojang changed how minecraft:movement components are parsed in 1.21. Our compiler now targets the new schema by default. If you’re still on 1.20, download the kinetic-1.2-legacy.mcaddon variant from the releases page.

Bug Fixes

  • Fixed slide animation stuttering on uneven terrain
  • Fixed a case where sprint state wasn’t reset after teleportation
  • Removed a leftover debug component that caused console spam in verbose mode

Download

Grab v1.2 from the Kinetic releases page.