Kinetic v1.2 Released
Kinetic v1.2 is out. Here’s what changed.
New: Wall-Running
The most requested feature since launch. Players can now run along vertical surfaces for up to 2 seconds before gravity takes over. Works on any solid block — no tag required on the map side. Behaviour is configurable via the kinetic:wall_run component on the player entity.
Improved Knockback Physics
The old knockback system used a flat multiplier that felt wrong at close range. v1.2 switches to a distance-weighted impulse model:
- Close range: sharp, short burst
- Mid range: arc with falloff
- Long range (projectiles): unchanged
The difference is noticeable immediately. Fights feel more grounded.
Bedrock 1.21 Compatibility
Mojang changed how minecraft:movement components are parsed in 1.21. Our compiler now targets the new schema by default. If you’re still on 1.20, download the kinetic-1.2-legacy.mcaddon variant from the releases page.
Bug Fixes
- Fixed slide animation stuttering on uneven terrain
- Fixed a case where sprint state wasn’t reset after teleportation
- Removed a leftover debug component that caused console spam in verbose mode
Download
Grab v1.2 from the Kinetic releases page.